DECODE Computer Graphics For SPPU 15 Course (SE - II - IT - 214450)

DECODE Computer Graphics For SPPU 15 Course (SE - II - IT - 214450)

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Product Specifications

Publisher Technical Publications All Information Technology books by Technical Publications
ISBN 9789333218184
Author: A. P. Godse, Dr. D. A. Godse
Number of Pages 166
Edition Third Edition
Available
Available in all digital devices
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DECODE Computer Graphics For SPPU 15 Course (SE - II - IT - 214450) - Page 1 DECODE Computer Graphics For SPPU 15 Course (SE - II - IT - 214450) - Page 2 DECODE Computer Graphics For SPPU 15 Course (SE - II - IT - 214450) - Page 3 DECODE Computer Graphics For SPPU 15 Course (SE - II - IT - 214450) - Page 4 DECODE Computer Graphics For SPPU 15 Course (SE - II - IT - 214450) - Page 5

DECODE Computer Graphics For SPPU 15 Course (SE - II - IT - 214450) by A. P. Godse, Dr. D. A. Godse
Book Summary:

The importance of Computer Graphics is well known in various engineering fields. Overwhelming response to my books on various subjects inspired me to write this book. The book is structured to cover the key aspects of the subject Computer Graphics. Morevover, my own journey of 19 years working in different corporates and an academic institute, has become instrumental to provide an insight on this subject.

The book uses plain, lucid language to explain fundamentals of this subject. The book provides logical method of explaining various complicated concepts and stepwise methods to explain the important topics. Each chapter is well supported with necessary illustrations, practical examples and solved problems. All the chapters in the book are arranged in a proper sequence that permits each topic to build upon earlier studies. Each chapter is well supported with necessary ilustrations and practical examples. All care has been taken to make students comfortable in understanding the basic concepts of the subject.

Audience of the Book :
This book Useful for Engineering Students.
Table of Content:

Chapter - 1 Introduction to Computer Graphics

Chapter - 2 Display Files

Chapter - 3 Plotting Primitives and Scan Conversions

Chapter - 4 Polygon

Chapter - 5 2D Geometric Transformations

Chapter - 6 3D Transformations and Projections

Chapter - 7 Segments

Chapter - 8 Windowing and Clipping

Chapter - 9 Shading

Chapter - 10 Animation

Chapter - 11 Gaming

Chapter - 12 Curves and Fractals